Ancient Gear Gadget
EARTH 4

Ancient Gear Gadget

  • Archetype:
  • Ancient Gear

  • ATK:
  • 500

  • DEF:
  • 2000

  • View:
  • 3970




If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 52
Deck 54

Ancient Gear Gadget — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Ancient Gear Gadget converts its value into protecting an attacking monster: during an attack it blocks the opponent's chosen category of responses until the Damage Step, and as a generic Level 4 Machine it remains usable as material even when its effect is negated. It is cheap to include (1.62 copies average across 133 decks) and sits in a well-supported shell (85.7% co-occurrence with Ancient Gear Ballista). Its 500 ATK and 2000 DEF earn nothing by themselves, and the 133-deck inclusion confirms accessibility and fit, not intrinsic strength, so the score stays in the low-to-mid range.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in 133 recent decks, usually at 1-3 copies, with multiple partner routes such as Ancient Gear Ballista and Geartown, but no searcher or combo evidence is supplied to confirm how reliably it is reached (observed).
Combo & Conversion 35 Zero recorded combos, so the only conversion evidence is the text: the body does not build a board on its own, and its attack-protection effect is not a board-building effect (inferred).
Resource Economy 20 No card advantage, refuel, or recursion in the text and no combo net-advantage data, so the card is roughly a single body that trades one-for-one (verified).
Effect & Interaction 50 The effect restricts opponent Spell/Trap cards or monster effects only while a monster you control attacks, until the end of the Damage Step; this is conditional soft interaction, not stand-alone negation (verified).
Material Utility 60 A Level 4 Machine with a generic body that serves as material for Level 4 summons, and the body stays usable when its effect is negated, since the material value comes from its level and race rather than its text (inferred).
Resilience & Flexibility 45 Its once-per-turn name change adds flexibility, but its main effect only matters on a turn when a monster attacks and it has no recursion or multi-zone presence in the text (inferred).
Deck-Building Efficiency 65 Average 1.62 copies per deck, no garnet or lock requirement, and a generic Level 4 body, so the slot cost is low and redundancy is easy (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects an attacking monster from opponent Spell/Trap cards and monster effects during the attack step
  • Generic Level 4 Machine body that remains usable as material even when its effect is negated
  • Broadly supported in 133 recent decks, with strong co-occurrence with Ancient Gear Ballista (85.7%) and Geartown (63.2%)
  • Cheap to run at about 1.6 copies average, with no garnet or lock cost

Weaknesses

  • 500 ATK and 2000 DEF; the score earns nothing from stats
  • No combo evidence, so the combo conversion is text-only
  • The protection effect only applies on a turn when a monster attacks, and it is limited to a declared card type
  • Strongly tied to the Ancient Gears shell, so its value outside that shell is unproven

Counters / choke points

  • Generic removal or negation of the monster before it attacks (inferred from text; no counter data in the evidence)

Best use

Attack-step protection body and generic Level 4 Machine material. Decks: Ancient Gears, Infinitrack, Machina. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect Monster, Level 4, Machine, EARTH, 500 ATK / 2000 DEF, archetype Ancient Gear; The attack-step effect restricts opponent Spell/Trap cards or monster effects until the end of the Damage Step; Once per turn name change to a Gadget monster's name; 133 decks, 84.2% in gameplay type 7, 22 archetype labels in the deck sample
  • Observed: Average 1.62 copies per deck, with 84 decks at 1 copy, 16 at 2 and 33 at 3; Ancient Gear Ballista co-occurs in 85.7% of decks and Geartown in 63.2%; Only one guide mentions the card, and it describes the Ancient Gear deck in Vietnamese
  • Inferred: Its main value is protecting attacking monsters rather than building the board; Its material value is driven by the generic Level 4 Machine body and survives effect negation; Its 22 archetype labels overlap heavily with Ancient Gears variants, so true cross-archetype portability is narrower than the count suggests
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion is inferred from the deck sample only No rulings supplied for the damage-step timing and declared-type interactions Only one guide mention, in Vietnamese, with no starter or searcher detail











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